


With that said, I just fired it up again, because it was clear from Naeblis’ reaction that I must have missed something obvious. I play for about 15 minutes, then I die and curse at myself for not saving, and I quit because I don’t want to repeat the last 15 minutes again, doing the same thing again. So when I play a game like STALKER, it isn’t easy to change my ways. It also leads to a much more pleasant gaming experience just to live with your choices and to save infrequently and just handle things as they come. It’s very liberating not to have to worry about that. No matter what game it is, I’ve been trained in the last several years, from around Half Life onward, to not save all that often. Yeah, I have to admit, the save often thing is where the game loses me.

If that’s not your thing, that’s not your thing. The tone may have been wrong, but the whole point of an open world (or a pseudo one like Stalker) is to figure it out on your own (and save often). I guess that’s where I’m confused, because I’ve played those games, and I didn’t die easily early on, and I always knew where to go and what to do.
